
#1
Ingots (元寶)
Source Default reward (默认获得)
71 avatars.

































































69 frames.

































































115 titles. 24 can be leveled by re-earning them. 19 event-leaderboard titles cycle through 10 tier flags (lvl 2–10; lvl 1 has no badge). The 5 guild-competition titles show their level as a small numeric badge (1–100).




































































































































































































































































27 chat bubbles.


























139 head-circle PNGs from the head_circle CDN bucket. We don't yet have a config-table mapping for these, so they're shown icon-only — they appear to be profile-portrait decorative rings around the avatar in chat / friend lists.











































































































































These are guild-level honor-wall titles: Class A champion banners that an entire guild earns and the leader / vice-leader can pin to the guild profile. Year-1 (2025) titles cap at 4 tiers (3 / 5 / 10 / 15 wins); Year-2 (2026) titles cap at 11 tiers (3 / 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 wins). The League badge updates to show the guild’s current league rank. Consecutive-win titles (7501 / 7504) ship per-tier Spine animations as VFX overlays composited on top of the static banner; 13 tier(s) staged from the runtime titleDb sweep (inspect_runtime_configs.py + the array-deepCopy patch) render below as live animated banners. Localization label: 槃誉墙 (Honor Wall).


































A full list of the championship-title animations from the game files. Some are still unlabeled (they show as “unmapped”) — those are typically previews of tiers that haven’t shipped yet. Tap any card to play that animation (one at a time).
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