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🌸 Insider preview
The race calculator — cost-floor matrix, plan-to-each-title, pool-by-class coverage, refresh costs — sits in insider access alongside the other more involved tools and the forward-look pages. The catalogs (flowers, outfits, cosmetics, themes, animations) and the guild view are open to everyone.
If your guild already has insider access, sign in on your guild page and the calculator unlocks. Otherwise, just reach out — we add new guilds one at a time and like hearing from interested players. Any help keeping the project going is appreciated, but never expected.
Guild-race merit titles — cheapest path to each tier
Every round, the race board shows a pile of quests rolled from a pool (66 quests in A league, 48 in B; the mix of types is similar). You complete up to 18 quests for free + 6 paid extras at 45 ingots each, and you can double any quest for 3× its point value — so doubling a 30-point quest costs 90 ingots and pays out 60. Merit titles only show up in A league, so this page is written for that bracket.
Each quest is worth a fixed number of points (9, 14, 21, 23, 25, 28, or 30). The cost-floor table below picks the cheapest plan for each title at every quest value — find your row based on the flowers you actually own. Royal really only opens up if you have 30-pt flowers.
14-pt quests are common on the board; 21/23/25/28-pt are all rare; 30-pt is the rarest. The high-end columns are best-case floors — chasing the rarer types eats refreshes (2–16 ingots each, not counted in the table).
Merit titles
Five tiers, easiest to fanciest. Your final score at round end decides which one you take home.
There’s not much room to spare. Even with every one of your 24 slots running a 30-point quest and doubled, you cap at 1,440 — just past Royal’s 1,400 threshold. All-28-pt slots doubled cap at 1,344 (barely Master). All-21-pt at 1,008 (barely Gold). All-14-pt at 672 — below Silver. So the higher tiers genuinely require the rare 28- and 30-point quests, not just grinding through a lot of common ones.
Your round progress
Count what you’ve finished this round and we’ll tell you how close you are to your goal. Your numbers also show up on the guild page on this device — update in one place, the other stays in sync.
Set this up in 30 seconds.
Tap ✓ Have on a few flowers on the Flowers page first. Once you’ve marked some, this page shows the cheapest path to each merit title.
Your plan to each title
Two strategies per title based on the flowers you marked. Cheapest uses your highest-point flowers and saves ingots, but assumes the rare quests actually roll for you. Easier rolls switches to a more common point value — costs more in ingots, but doesn’t depend on rare quests showing up on the board. Pick “Cheapest” if you can land your top quests easily; pick “Easier rolls” if your guild burns through the rare quests fast.
| Title | Cheapest (your rarest class) | Easier rolls (more common class) | Reward |
|---|
Cost floor by quest value (reference)
This is the pure-class ingot floor — cost to reach each title if every slot rolled at the same point value. Useful as a reference for “how much cheaper does this get with rarer flowers,” but the floor is hypothetical: you won’t actually fill 24 slots with 30-pt rolls. Your column is highlighted once marks load. Hover any cell for the exact slot plan. The rarity tag under each column header is how often that quest type shows up on the board.
| Title | Cost (ingots) if your top quest value is… | Reward ingots back |
|||||
|---|---|---|---|---|---|---|---|
Your flowers, sorted by quest point value
Pulled from your marks on the Flowers page. Each row groups your flowers by how many points their quests are worth. Owning at least one flower in a group lets you take quests at that point value — otherwise the quest rolls a flower you can’t grow and you have to refresh (or skip and waste the slot).
| Quest value | Flowers you have | Coverage |
|---|
Quick notes
- You get 50 ingots back for every 100 points you score. Shown as Reward in the table above — it’s real ingots you earn, separate from what you spent.
- The first 18 quests are free. You just have to do them. The 6 extra slots cost 45 ingots apiece (270 total to unlock all six).
- Doubling always costs 3 ingots per extra point. 90 for a 30-point quest, 27 for a 9-point quest. So which quests you double matters less than what shows up on your board.
- Refreshes get pricey. Re-rolling a quest slot costs 2, 8, or 16 ingots depending on how picky you want the result to be. For Master and Royal you’ll do a lot of these to surface the rare 28- and 30-point quests — the table above doesn’t include that cost, so treat its numbers as the floor.
- 25-pt shows up more than you’d expect. Even though the article rates suggest 28-pt is slightly more common, in practice you see 25-pt linger on the board more — 28-pt rolls get accepted and removed quickly. If you have both, 25-pt is the more refresh-friendly filler.
- Royal is genuinely hard. Only a handful of flowers roll 30-point quests, and they’re the rarest tier on the board. Filling 23 of those slots takes a lot of refreshing, even if you own the right flowers.