My Garden Tale

Race league — live ladder & how you’re matched

The race league, from the inside

Every guild in the top league (甲) carries a hidden rank — and it ranks you by points scored, not games won. The ladder below is that full ranking, live each round, plus what it says about how you’re bracketed.

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Where you stand

Your output profile over the last several rounds, the score lines that hold each band, and how your displayed rank compares to your real output.

Our trajectory

Our rank over recent rounds. Rank is just last round’s output, ranked — it moves the moment your output does; the 16-rank bands are only a coarse depth guide, so a steady rank still beats a lucky spike.

Consistency map

Each guild’s all-time ring drifts to its recent form. Right = stronger, up = swingier.

Guilds on the rise

Rising rivals near your band, plotted on one rank line — who’s closing and how fast.

How brackets are built

The matchmaker splits the top 16 guilds 4-per-bracket across the top 4 brackets (a balanced draft), then the next 16, and so on. Every bracket ends up a strength mix:

4 × topreal contenders
3 × midmiddling
2 × weakfiller
1 × botnot a real guild

So a high rank means a harder bracket — you’re grouped with the other strong guilds, and only the top few are genuine threats.

Rank vs. streak — the paradox

Your rank each week is simply last round’s output, ranked — so winning re-ranks you by the score you posted. Win by out-producing a stronger guild and you climb into a tougher bracket; win as your bracket’s own top scorer and you stay put. That’s why the longest streaks belong to two kinds of guild: the outright strongest, who out-scores everyone and holds the number-one bracket week after week, and a modest-but-steady guild that dominates a softer bracket without raising its output. A strong-but-not-dominant guild — grinding a high score against even stronger rivals — lands in the shark tank and rarely takes first. High rank and long streaks pull apart in the middle.

Full ladder & islands map

The whole 甲 ladder is the map. Each ⛰ is a real bracket’s alpha — its lowest-seeded guild, the favorite to top it (though a higher-scoring bracketmate can still steal the win). The 16-rank bands are only a coarse depth guide: a single bracket’s members are scattered across the ladder (a strong seat + mid + weak), so a band is not a clean set of brackets. The top band is a knife-fight (only its single strongest guild wins safely); softer brackets sit lower — but only to the edge of the top stratum (marked ⚠ on the ladder). Drop below that and the brackets pair back up harder, and because rank is just last round’s output, a win springs your seed right back up. Rank moves the moment your output does; the avg output column is each guild’s rolling per-round average across the rounds we’ve tracked — the steadier read of real strength. 🏆 marks a title-track guild (a 5+ bracket-win streak or 10+ wins in our window — the 連冠 / 冠王 boat unlocks); 🔥N is a current N-win streak. Tap any guild for its full win history.

Built from the loop’s weekly league scans. Rank = each guild’s last-round output, ranked (a 1-round lag — it re-seeds every week); avg output = its rolling per-round score across the rounds we’ve tracked. Bots are the low-id placeholder “guilds”. Not shown in-game — reconstructed from the full bracket sweep.